Note: The space between the images were there is an extra dot, represents where the key frame before it has been repeated. Some understanding of Delphi (programming language) may be helpful but not essential.Some understanding of GameMaker: Studio may be helpful but not essential.Understanding of the timeline may be helpful but not essential) Understanding of Adobe Photoshop (or similar program), (drawing/ selection/ layers & move tools.Files from Asset folder supplied and made by me: here.Adobe Photoshop (note : if you don’t have Photoshop, similar drawing programs with animation timeline, such as : GIMP 2 or Krita are adequate and free, but won’t be taught)- both Krita and GIMP2 are able to open.Completed GameMaker project with controllable/animated character + ReadME file.Idle animation frames on one canvas (right).Running animation frames on one canvas (right).Or simply use the layers as files from the assets folder and just learn to use them in GameMaker. If you choose to follow along with this tutorial, you have the choice of : drawing the frames of the animation from scratch yourself - I will be drawing them in Adobe Photoshop- you can use my explanations for reference, should you need it, or, download the pre-made sprite sheet, and be taught how to make them into an animation to be exported from Adobe Photoshop as files to be used as sprites in GameMaker. Cursor & full screen tutorial at the end (optional).Coding to change between the running and idle animation.Coding the sprites to flip on mouse position.Exporting /preparing files for GameMaker.Understanding/ recreating the fish character.I will also show how to load the finished animation into GameMaker and be able to control it, and therefore write a suitable script for this. More specifically, I am going to break down the character himself, and explain how its animation works, and how to remake the character. In this tutorial, I am going to recreate the character from Vlambeer’s Nuclear Throne- Fish and teach you how to do so. Nuclear Throne Character Animation & Movement Tutorial
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